Ep. 007: Gathering of EVIL!

Live! from E.V.I.L. (Evil Villain Island Lair)

Episode 7: Gathering of EVIL!

Virgil Villain and his henchman Weevil are hosting a “Lair Warming Party” on Evil Island… But with so many villains attending, who will be in control at the end?

Starring: (in order of appearance)
Joe J Thomas as Virgil Villain/Weevil
Herb Merriweather as Herb
James O. Johnson Jr. as JJ
Daniel Pierce as Mag Na Tude
Will Roberts as Atticus Merle
Marc Cashman as Johnny Wa
K. Woo as Sammy Smallfries
Nancy McLemore as Fatty Liver
Rebecca Michaels Haugh as Ida Herdja
Laila Berzins as Nicolette Clapper
(other voices by Joe J Thomas)

Gathering of EVIL! Cast
Gathering of EVIL! Cast

Live! from EVIL is a short-format 3d animated comedy series. See what happens with heroes and villains between all that action stuff 😉

Produced at lovely Joe’s Dump Studios

Copyright Joe J Thomas, 2015. All rights reserved.
Not a Quinn-Martin Production.

External Links:
IMDB Listing for Ep. 007: Gathering of EVIL!
Live! from E.V.I.L. episodes on YouTube

Video Editor of EVIL!

Video Editor of EVIL!

The final phase in creating the 7th episode of EVIL is… Editing the Video!

Here’s a recap of the prior phases (with some links to more info):

Putting together the final video involve using Sony Vegas Movie Studio.

Each scene’s animation and audio are imported.
Music is added and all levels are adjusted.
Transitions are added between scenes.
Opening titles are inserted at the start.
Closing credits are put at the end.

After all that’s done, the project is rendered to a high-quality MP4 video file, then uploaded to YouTube.

On episode 7, we ended up with a little over 10 minutes of finished video. The amount of disk space used for the animation, music, audio, effects, etc. was approximately 35 Gigabytes. Processing time for the final video rendering was a little over 2 hours, and it took about an hour to upload. Please note that this doesn’t include the rendering time for each scene’s animation – which was probably about 30-60 minutes each.

Whew! That’s a lot of work!

… and of course all of this leads up to the Premier of:

Episode 7: Gathering of EVIL!

Coming on Thursday, April 30th, 2015!

See you there,

Animating EVIL!

Animating EVIL!

*** Update: Audio work on episode 7 is complete! (and animation has begun) ***

Click here for a look at what goes into the audio for each EVIL episode!

So, now that I’ve got the audio track for each character, in each scene… What happens to turn it into animation?

Well, the software I’m using is called Muvizu. It takes a different approach to animating.
Rather than controlling each motion of a character, it’s more like directing them.

But let’s start at the beginning of the process and work our way through:

Just like a movie, we start with locations and sets. The surroundings, walls, ceilings, flooring, furniture and props are all selected and placed for each scene. Backdrops may also be placed to simulate the sky or things outside windows and doors.

With the set in place, we now add lighting. This includes ambient lighting, spotlights, area lights and any special lighting depending on the desired effect.

One or more cameras are placed at locations on the set. During the animation rendering, the animator may choose to switch between cameras based on the action in the scene.

Now we add in our actors. Each character is based one of several base prototypes. They are then dressed, sized and other options such as coloring are selected.

Muvizu (the animation software) has a unique take on crafting the final animation. Instead of moving individual bits and pieces, it’s more like directing a play or movie. You play the scene from beginning to end, recording one thing at a time for each character. For example, if I’m animating Virgil Villain walking in a scene, I’d go to the start of the scene, press record, then move him around as the scene dialog plays. The process is repeated for each character and for a variety of actions. Once the direction is recorded, it’s placed on a master timeline where it can be moved or edited manually. Below are some of the things that are directed…

Character: Movement
Movement dictates where a character walks or runs during the course of a scene.

Character: Actions
Actions determine how the character reacts during the scene. It includes things like mood (happy, sad, angry, etc.), position (sitting, standing), and action (jumping, conversation, pointing, etc.).

Character: Head and Eyes
Head and Eye movement allows for the directing of… uh, Head and Eye movement! You can control where a character is looking, and also the eye size.

Other Things
Many other things can be directed in a scene. These include if an object is visible, the color, lighting, camera position, special effects and more.

Rendering the Animation
The final step for the animation is to render it. This outputs the individual scene animation so that it can be imported into a video editor. I choose to use Targa files, a sequence of still images with an accompanying soundtrack.

Click here for a full list of tools used in EVIL, and links to their sites…

Come back next time and we’ll get into the final phase of the project: Video Editing!